package showtime.framework.events
{
	

	/**
	 * @project showtime
	 * @author yinhao
	 * @date 2010-12-25
	 *
	 */

	public class GameEvent extends BaseEvent
	{
		public static const OBJECT_MOVE_STOP:String = "OBJECT_MOVE_STOP";
		
		public static const OBJECT_MOVE_START:String = "OBJECT_MOVE_START";
		
		public static const OBJECT_GROUP_MOVE_START:String = "OBJECT_GROUP_MOVE_START";
		
		public static const OBJECT_GROUP_MOVE_STOP:String = "OBJECT_GROUP_MOVE_STOP";
		
		public static const SCENE_OBJECT_ADD:String = "SCENE_OBJECT_ADD";
		
		public static const SCENE_OBJECT_REMOVE:String = "OBJECT_REMOVE";
		
		public static const AI_INTENTION_ACTIVE:String = "AI_INTENTION_ACTIVE";
		
		public function GameEvent( type:String, data:Object = null, bubbles:Boolean = false, cancelable:Boolean = false )
		{
			super( type, data, bubbles, cancelable );
		}


	}
}
